I design how products look, move and feel, and I build them that way.

About me

I'm Oleh, a UX/UI designer and engineer from Ukraine, based in Warsaw and open to remote, hybrid or on-site roles.

For the last 5 years I've designed web and mobile products across fintech, crypto, edtech, AI and SaaS. I've taken products end to end on my own, and I've worked inside big teams with developers, marketing and stakeholders.

I also brought engineering into my process. I build what I design, so the motion, micro-interactions and haptics that make a product feel right actually ship.

Quality

I don't do work just to fill a slot or hit a date. Every feature deserves time and attention, because that's where something useful takes shape. I once stopped a daily UI challenge on day 16: the screens looked fine, but they weren't for anyone.

Quality isn't something I add at the end. It's a habit that runs through every step, from the first flow to the last state nobody asked for.

Feel

People judge a product in the first few taps, long before they read a word. Design isn't only how something looks. It's how it sits in your hand, where it leads your eye, and how naturally it answers when you touch it.

That's why I care about the layer most products skip: transitions, states, micro-interactions and haptics. Done right, nobody notices them. They only notice that everything feels easy.

Design and build

Most of what gets lost between a design and a product gets lost in handoff. So I own both sides: I design in Figma, then build the front-end with coding agents and check every detail myself.

The agents do the repetitive work. The decisions stay with me, and every important step passes my judgement before it ships.

Honesty

Good design comes from the audience, not from my taste. If the people using it need clarity, I choose clarity over the look I'd have wanted. I bring a decision and the reason behind it, test it, and change it when the evidence says I'm wrong.

The same goes for what I say about myself. An honest gap beats a polished pitch, so I'd rather tell you what I can't do yet than promise it.

What I do

I design and build interfaces for web and mobile, from the first flow to the last haptic. Years in agencies meant a new product every few months, so I learn a domain fast and design for the people who use it, not for my own taste.

Design

  • Product Design
  • UX/UI Design
  • Mobile Apps (iOS, Android)
  • Design Systems
  • UX Research

Build

  • Design Engineering
  • Interaction and Motion
  • Next.js and Tailwind
  • Coding agents
  • Applied AI

Design

  • Figma
  • Mobbin
  • Spline

Build

  • Claude Code
  • Codex
  • Cursor
  • Next.js
  • Tailwind
  • shadcn
  • Vercel
  • Supabase

AI and everyday

  • Claude
  • Gemini
  • Higgsfield
  • Wispr Flow
  • Arc
  • Notion

Mobile app design

Flows, screens and states for iOS and Android, including the motion and haptics most apps skip, delivered with a component set developers can build from.

Web design

Web apps and platforms shaped around what they need to achieve: structure, navigation and every element around them.

Landing pages and marketing websites

Pages built around one job: getting the right visitor to act. On one AI product, demo requests and trial sign-ups grew 30%+.

AI product design

Interfaces for AI features, from chats to agents. Clear states for when the model is thinking, unsure or wrong, so people stay in control.

Front-end build

Interfaces built in Next.js with coding agents, down to the small interactions that make a product feel alive without pulling focus.

Design systems

Tokens, components and documentation in Figma, matched to code, so what the team ships later still holds together.

Motion and micro-interactions

A polish pass on an existing product: transitions, states and feedback, timed and eased so they feel physical rather than decorative.

Experience

Dec 2025 – Sep 2026

HotShots Labs

Senior UI/UX Designer · part-time

The studio's whole website, partner pages, an AI estimator questionnaire and marketing pages. Features and flows for client iOS and Android apps, redesigned from user feedback, with accessibility built in.

Dec 2025 – Aug 2026

BASA

Senior UI/UX Designer

An edtech platform for tutors, parents, children and admins: product logic, flows, wireframes, the full UI and a shadcn design system developers built from. Plus a large marketing site.

Feb 2024 – Aug 2025

Fourmeta Agency

UI/UX Designer

End-to-end UX/UI for web and mobile in a 50+ person international team. A Figma design system used across 20+ products, and high-fidelity prototypes for stakeholders and founders.

Feb 2024 – Aug 2025

AskFlow AI

UI/UX Designer · part-time

Redesigned the marketing website of an AI chatbot product: demo requests and trial sign-ups grew 30%+. Reusable layouts so the team could launch campaign pages on their own.

Jul 2022 – Dec 2023

Come Back Agency

UI/UX Designer · contract

Landing and multi-page sites for 10+ e-commerce and service clients, with on-site conversion up about 10% on average.

Apr 2021 – Jun 2022

Ovitta Training Company

Brand Designer

Brand identity across digital channels, and the content system for an Instagram account with 300k+ followers.

Jul 2020 – Feb 2021

MediaTor

Visual Designer

Brand identity, social media asset systems and a homepage redesign.

Product companies

I design features from first flows to release, working in line with developers so what ships matches the design.

Studios and agencies

I join client projects fast and take them from discovery to handoff, with a design system developers can build from.

Startups

I take an idea to a working MVP: product logic, interface, and a front-end I build with coding agents.

Clients

Websites and apps designed and shipped, with the motion included.

Oleh Bril